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Samurai Girl

A "realtime" character rendered in Unreal Engine 4.

Face animation features I've scripted into the unreal animgraph/blueprint include wrinkle map blends based on morph target curves, and procedural saccadic eye movement that drives eyeball rotation and eyelids. Cloth sim runs on Apex cloth.

~100k tris

Plugins:
Geo to Maya Hair 2 (Poly hair)- http://www.thundercloud-studio.com/index.php?page=shop%2F1.script%2F0.GMH2

PhysX Apex Cloth (Cloth sim)- https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Cloth/index.html

Animation and Rigging Toolkit by Jeremy Ernst (Body rigging)- https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/index.html

Turnaround

Turnaround

Rough Animation Test

concept sketches: first pass

concept sketches: first pass

concept sketches: final

concept sketches: final

Wires

Wires