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TNGS Gunship

Gunship for Cloud Imperium Games's Next Great Starship competition. The design brief asked for a gunship that could also carry 6-8 marines, and is capable of both atmospheric and space flight. I took the ship from sketchpad all the way to the in-engine presentation, with animations by Gaige Hallman sandwiched in the pipeline. Rendered in pre-PBR Cryengine FreeSDK, modeled in Maya. The guns mounted on the ship, carts, the Cutlass ship in the back, and containers in the scene are assets extracted from Star Citizen's hangar module, so credits go to CIG for that.

Rear pod interior

Rear pod interior

The drop pod in the rear detaches, and therefore needs a pilot to control its landing.

The drop pod in the rear detaches, and therefore needs a pilot to control its landing.

Flight cabin interior

Flight cabin interior

Copilot / Remote Gunner / Navigator station behind the pilot

Copilot / Remote Gunner / Navigator station behind the pilot

Chair here shown in reversed position— it rotates after the pilot gets in.

Chair here shown in reversed position— it rotates after the pilot gets in.

First person view of the pilot cockpit

First person view of the pilot cockpit

concept development 1: design language, color scheme, basic layout

concept development 1: design language, color scheme, basic layout

concept development 2, sheet 1: refine design, detail functionality and interior roughs

concept development 2, sheet 1: refine design, detail functionality and interior roughs

concept development 2, sheet 2: block out models to scale, functionality and poses, and more engineering

concept development 2, sheet 2: block out models to scale, functionality and poses, and more engineering

fancy video for the competition